/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef _MYSQLTHREADING_H
#define _MYSQLTHREADING_H

#include "Log.h"

class MySQL
{
public:
    /*! Create a thread on the MySQL server to mirrior the calling thread,
    initializes thread-specific variables and allows thread-specific
    operations without concurrence from other threads.
    This should only be called if multiple core threads are running
    on the same MySQL connection. Seperate MySQL connections implicitly
    create a mirror thread.
    */
    static void Thread_Init()
    {
        mysql_thread_init();
        printf("Core thread with ID ["UI64FMTD"] initializing MySQL thread.\n",
            (uint64)ACE_Based::Thread::currentId());
    }

    /*! Shuts down MySQL thread and frees resources, should only be called
    when we terminate. MySQL threads and connections are not configurable
    during runtime.
    */
    static void Thread_End()
    {
        mysql_thread_end();
        printf("Core thread with ID ["UI64FMTD"] shutting down MySQL thread.\n",
            (uint64)ACE_Based::Thread::currentId());
    }
};
#endif
